tag:blogger.com,1999:blog-38146736538298031572024-03-19T02:49:00.737-07:00[Inten(t)].: search and explorationPnguyenhttp://www.blogger.com/profile/09915500326976085978noreply@blogger.comBlogger19125tag:blogger.com,1999:blog-3814673653829803157.post-56980200055522866372013-12-28T18:42:00.000-08:002013-12-28T18:42:23.980-08:00Erosion <div style="text-align: center;">
<iframe allowfullscreen="" frameborder="0" height="500" mozallowfullscreen="" msallowfullscreen="" nbsp="" oallowfullscreen="" src="https://www.flickr.com/photos/34165355@N04/9427576226/player/cb712852d9" webkitallowfullscreen="" width="500"></iframe></div>
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<i><span style="font-family: Trebuchet MS, sans-serif; font-size: x-small;">erosion:</span></i></div>
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<span style="font-family: Trebuchet MS, sans-serif; font-size: x-small;">you get a thought or inspiration from the internet you develop an method to achieve it. This was a late night internet bing looking at sand art months ago. The artist forgotten at this point created a beautiful faceted art and using an air brush eroded the sand away to reveal the layers behind the surface. Such a simple method but with such amazing results. With that I mimic'd that processes digitally in rhino, no complex code no fancy tricks just simple nurb manipulation and contouring commands and you get an amazingly simple but elegant texture on your surface. </span></div>
Pnguyenhttp://www.blogger.com/profile/09915500326976085978noreply@blogger.com0tag:blogger.com,1999:blog-3814673653829803157.post-32248696087504350992013-01-03T16:32:00.000-08:002013-01-03T16:32:09.005-08:00Patterning with Agents. <div style="text-align: center;">
<a href="http://www.flickr.com/photos/34165355@N04/8344230782/" title="[A]logicPattern:v1 by Peter.Ng, on Flickr"><img alt="[A]logicPattern:v1" height="500" src="http://farm9.staticflickr.com/8356/8344230782_36d8f819d8.jpg" width="500" /></a> </div>
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<span style="font-family: Verdana, sans-serif;">hihi, sorry for never posting the results and final of my wire bender...I hit a snag with the holidays and the power supply breaking.... :( since i'm back in home for the holidays there won't be any real development on the wirebender until I get back and some extra cash. but rest assure, wirebender 2.0 will come alive as soon as I start school again!!!
Anyway, I posted a new image above to show what i've been working on lately, some geometry that will hopefully incorporate the wire bender i've put together. the pattern is based on agents moving between two ends within a set boundary. I've always been interested in agents and the graphics they produce, but i've rarely seen architecture built from them outside of what some young architectural firms are proposing today. </span><br />
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<span style="font-family: Verdana, sans-serif;">the agents in the pattern basically flow to one end to the other, and when doing so checks where other agents are so forth. But instead of letting the agent flow continuously, I allow them to stop, adding a new agent at the end to continue the flow. this allows for pieces to stay within a given material standard. New agents are also added in when neighboring agents start to roam too far away.</span><br />
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<span style="font-family: Verdana, sans-serif;">the end results in a nicely patterned surface, just to clearly show the individual flows, I highlighted them in different colors, in no particular order or arrangement just my own aesthetics.</span><br />
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<br />Pnguyenhttp://www.blogger.com/profile/09915500326976085978noreply@blogger.com0tag:blogger.com,1999:blog-3814673653829803157.post-68926623181471555112012-11-19T18:11:00.001-08:002012-11-19T18:11:14.166-08:00Wire Bender - The Pains and Progress Its been a personal hell, and i have yet to finished what i sought out to do.....<br />
after 3 weeks of custom parts, and electrical drawings and learning,<br />
Here's a tease of what i've been working on lately.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbWt_nZWtBE2_9r6GsizX4V5ofEVxVGhd9Dka7Lj6_Q7jNLt-EEN3pyBInJXrGUmJclpWyja2l_XtzdlSyHm9AfLjQiE4zu0i2BHiyDzkruWPzyCqlHz9nli1W-K6FlYbflWfnDU5Ntw/s1600/2012-11-18_12-52-32_14.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="223" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbWt_nZWtBE2_9r6GsizX4V5ofEVxVGhd9Dka7Lj6_Q7jNLt-EEN3pyBInJXrGUmJclpWyja2l_XtzdlSyHm9AfLjQiE4zu0i2BHiyDzkruWPzyCqlHz9nli1W-K6FlYbflWfnDU5Ntw/s400/2012-11-18_12-52-32_14.jpg" width="400" /></a></div>
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<i><span style="font-size: x-small;">My Wire bender based off of Pensa's DI-WIRE</span></i></div>
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when its finished i'll show the final picture of what it looks like and hopefully an image of the products it can produce...<br />
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oi..until then.<br />
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and yes, I do all my work on that little laptop. :D<br />
<br />Pnguyenhttp://www.blogger.com/profile/09915500326976085978noreply@blogger.com1tag:blogger.com,1999:blog-3814673653829803157.post-37316426416328744082012-01-29T13:33:00.000-08:002012-01-29T13:35:20.809-08:00Building on failure.<span style="font-family: 'Trebuchet MS', sans-serif;"> As you can assume from what my title says, I have failed to produce a working prototype. Due to problems with the wood I bought off of craigslist and well my overly optimistic mindset :p What happened here? I realized after the fact that I was not so much fighting with the wood but with the glue that binds it together....So cracks broke out in the middle of the surface eventually causing the joint to break as well. I also have to rethink the joint....obviously the nuts and bolts are just a stand in for a clean post screw. A new design might work with laminating two 1/16 veneer sheets together but i'll have to test that next time i'm back with design fugitives.</span><br />
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<span style="font-family: 'Trebuchet MS', sans-serif;"><a href="http://www.flickr.com/photos/34165355@N04/6784643399/" title="A_Tbl Mock_up by Peter.Ng, on Flickr"><img alt="A_Tbl Mock_up" height="282" src="http://farm8.staticflickr.com/7172/6784643399_6fea3345c2.jpg" width="500" /></a>
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<span style="font-family: 'Trebuchet MS', sans-serif;">Single component - Broken components not shown</span></div>
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<span style="font-family: 'Trebuchet MS', sans-serif;"> So coming back to LA with thoughts on how to bend ply wood I quickly applied a my revised thoughts (starting simple) to a case study for school. Here I took 1/8 veneer with all the wood grain going the same direction (of course by itself was very flimsy and weak). So this time around I went with laminating it with a vacuum bag removing the issues with the glue. Believe it or not, this 1/8" inch veneer can bend further than the previous 1/8" I had bought off of craigslist....so understand your laminated woods....</span><br />
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<span style="font-family: 'Trebuchet MS', sans-serif;"><a href="http://www.flickr.com/photos/34165355@N04/6784644053/" title="O_14 laminated_mockup by Peter.Ng, on Flickr"><img alt="O_14 laminated_mockup" height="500" src="http://farm8.staticflickr.com/7155/6784644053_7824c1f4ed.jpg" width="282" /></a>
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<span style="font-family: 'Trebuchet MS', sans-serif;">O_14 tower: Jesse Reiser</span></div>
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<span style="font-family: 'Trebuchet MS', sans-serif;"> The end resulted in a very strong surface, of course it is not a closed shape...so its weak in one direction (close it and you should be good). Otherwise its exactly what I would have needed to build my prototype months ago....</span><br />
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<span style="font-family: 'Trebuchet MS', sans-serif;">Key things I've learned from this:</span><br />
<span style="font-family: 'Trebuchet MS', sans-serif;"> 1: Its harder to bend plywood then just making it.</span><br />
<span style="font-family: 'Trebuchet MS', sans-serif;"> 2: 5ply will crack less then 3 ply due to large differences in core thickness.</span><br />
<span style="font-family: 'Trebuchet MS', sans-serif;"> 3: Vacuum bags works on dynamic surfaces. (go buy one)</span><br />
<span style="font-family: 'Trebuchet MS', sans-serif;"> 4: And Perfect Grayish white paint is hard to get....</span>Pnguyenhttp://www.blogger.com/profile/09915500326976085978noreply@blogger.com2tag:blogger.com,1999:blog-3814673653829803157.post-67710933838589101772011-12-07T16:05:00.001-08:002011-12-14T00:27:48.485-08:00A-Periodics to A-Tile<span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;">Further development lead me to push a small[2] set of tiles to grow and form something new. As you can see the system creates spheres in space, but what i'm truly interested in was the connections created between the spheres. (The entire thing has a nice transformer aesthetic too!!.)</span><br />
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<span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"><a href="http://www.flickr.com/photos/34165355@N04/6507319941/" title="A-Tiles_1 by Peter.Ng, on Flickr"><img alt="A-Tiles_1" height="240" src="http://farm8.staticflickr.com/7008/6507319941_e371611600_m.jpg" width="160" /></a><br />
A-Tile:
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<span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;">Thoughts:</span><br />
<span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;">When I started this project I was interested in Aperiodic tiling, but trying to stay away from whats been done I started to push a different way to connect tiles (mock ups hopefully this break!) and a strategy to make this entire system structural. Understanding that load is obviously a factor, the entire system has been revamped to have clean/ clear connections, the system normally wants to connect at what seems like 90 to 45 degree angles which causes a lot of issues not only in connecting pieces to one another but from my miniature models structural problems with load. Of course this is all speculation, but after manipulating the model for weeks I refined it to a point where my components when joined [4] could hold up more than 20lbs. This is looking good....now lets hope a 1 to 1 scale mock up is easy to bend....</span><br />
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<a href="http://www.flickr.com/photos/34165355@N04/6507321589/" title="A-Tiles_2 by Peter.Ng, on Flickr"><span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"><img alt="A-Tiles_2" height="240" src="http://farm8.staticflickr.com/7165/6507321589_d107b35f1f_m.jpg" width="160" /></span></a></div>
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<span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;">Transition Moment:
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<a href="http://www.flickr.com/photos/34165355@N04/6507323129/" title="A-Tiles_3 by Peter.Ng, on Flickr"><span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;"><img alt="A-Tiles_3" height="240" src="http://farm8.staticflickr.com/7026/6507323129_cde69afb88_m.jpg" width="160" /></span></a></div>
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<span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;">Atmospheres: there are 3 types of interior spaces.
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<span class="Apple-style-span" style="font-family: 'Trebuchet MS', sans-serif;">If your interested in more images of the overall/details of the project feel free to click on the images, they will take you to my Flickr account!</span>Pnguyenhttp://www.blogger.com/profile/09915500326976085978noreply@blogger.com0tag:blogger.com,1999:blog-3814673653829803157.post-90137644306998888062011-11-25T17:46:00.001-08:002011-12-13T22:08:25.146-08:00A-periodics v1.Hey all, its been awhile since I last updated you on my thoughts...sorry life has been busy.<br />
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Anyway here is an example of A-periodic Tiling/Packing. I'll be honest, I was seduced/introduced to this type of tiling while working with Marc Fornes & THEVERYMANY. Sadly for me I was never given the opportunity to work on any projects related to these tiles....well until now.<br />
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"Let me first say I do my best not to copy what he's done...but after testing this tiling out i've found it hard to define my own "unique" tile. he's done too many different types...SO I started testing different types of orientation/configuration of the tiles inside and what geometry one tile consist of. One difference is that I don't quite need all the left handled tiles....we'll talk about after I finish my new sets of prototypes!"<br />
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Project 3 at UCLA: Bending space.<br />
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<a href="http://www.flickr.com/photos/34165355@N04/6402400267/" title="2[D]Aperiodics:v1 by Peter.Ng, on Flickr"><img alt="2[D]Aperiodics:v1" height="400" src="http://farm8.staticflickr.com/7165/6402400267_abe883debb.jpg" width="400" /></a><br />
Cluster *clean connections...but only for one set so far...<br />
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<a href="http://www.flickr.com/photos/34165355@N04/6402400373/" title="1[D]Aperiodics:v1 by Peter.Ng, on Flickr"><img alt="1[D]Aperiodics:v1" height="400" src="http://farm8.staticflickr.com/7022/6402400373_8427e34395.jpg" width="400" /></a><br />
Cluster4<br />
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What does this mean? well...this is about research/development and not about experience....yet hinting about experience these pockets contain a good opportunity for people to start occupying different types of spaces.<br />
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[Next developments I still need to update you on are Voxels/Recursive logic and twisted grids.! oh my!]Pnguyenhttp://www.blogger.com/profile/09915500326976085978noreply@blogger.com0tag:blogger.com,1999:blog-3814673653829803157.post-11530070404557702102011-07-15T17:40:00.000-07:002011-11-26T09:49:16.671-08:00[Uniform]Tessellation_v1.2<span class="Apple-style-span">...So finally a continuation of what I started months ago. I've been sidetracked with moving and so forth so work has been a bit slow. Earlier in the month Nicholas Reiter invited me to help him with a competition, after talking with the team I found a chance to further explore the logic in how to make uniform or at least controlled...tessellation on dynamic surfaces.. Over all..I failed...<br /><br /><a href="http://www.flickr.com/photos/34165355@N04/5941206929/" title="01_Uniform_TesselationV1_2 by Peter.Ng, on Flickr"><img alt="01_Uniform_TesselationV1_2" height="400" src="http://farm7.static.flickr.com/6127/5941206929_8c74e8796a.jpg" width="400" /></a><br /></span>Aqua:skin | Lines: Guidelines | White: Structure<span class="Apple-style-span"><br />"If you look closely you notice that the pattern is consistent overall. (not perfect.)"<br /><br /><a href="http://www.flickr.com/photos/34165355@N04/5941207615/" title="02_Uniform_TesselationV1_2 by Peter.Ng, on Flickr"><img alt="02_Uniform_TesselationV1_2" height="400" src="http://farm7.static.flickr.com/6129/5941207615_7ffeeeca15.jpg" width="400" /></a><br /><br />The problem lies in when surfaces pinch or tighten, I have yet to spend the time needed to develop a way to reduce or add the amount of tessellation needed to populate the surface as it changes in width...</span>Pnguyenhttp://www.blogger.com/profile/09915500326976085978noreply@blogger.com0tag:blogger.com,1999:blog-3814673653829803157.post-61795307466405098892011-05-22T05:24:00.000-07:002011-05-22T05:54:29.733-07:00Tiling Patterning.<div style="text-align: center;"><a href="http://www.flickr.com/photos/34165355@N04/5745867007/" title="110521_Tile_Patterning_Scale/Test by Peter.Ngu, on Flickr"><img src="http://farm3.static.flickr.com/2476/5745867007_5a4608b8fb.jpg" width="400" height="204" alt="110521_Tile_Patterning_Scale/Test" /></a></div><br /><span class="Apple-style-span">heres a start to what may be something interesting, well I hope... I've taken a break from Tessellation...to get some "real" work down. This is to start the conversation about what to do with the Subway stations in New York. A documentation of the logic behind the design and a way for me to compile the process of how it came to be.<br /><br />This Tiling of course is one of many different renovation, preservation, and accentuations on the project.<br /><br />John, Luca and I have been talking a lot about Preservation and Acknowledging the beauty of the subway stations, but how do we achieve not only spreading awareness on the materials and design of the subway station but further push the design for the future with out throwing away the roots that makes the station what it is.<br /><br />As this starts to develop further i'll fill you in what the thoughts behind this are, until then!</span><br /><div><span class="Apple-style-span"><br /></span></div><div><span class="Apple-style-span">PS: the color is just a way to start thinking about not only pattern but dept.</span></div><div><span class="Apple-style-span"><br /></span></div><div><span class="Apple-style-span">heres a <a href="http://subseries.org/">link</a> to the subseries</span></div>Pnguyenhttp://www.blogger.com/profile/09915500326976085978noreply@blogger.com0tag:blogger.com,1999:blog-3814673653829803157.post-10028569703838422762011-05-14T14:30:00.000-07:002011-05-14T14:45:18.560-07:00[Uniform]Tessellation_v1.1<div style="text-align: center;"><a href="http://www.flickr.com/photos/34165355@N04/5720145116/" title="1[Uniform]Tesselation_V1.1 by Peter.Ngu, on Flickr"><img src="http://farm4.static.flickr.com/3001/5720145116_f1cb302b13.jpg" width="400" height="400" alt="1[Uniform]Tesselation_V1.1" /></a></div><br /><span class="Apple-style-span">So here we have it, Uniform divisions on a dynamic surface. With these wires I should no longer fear deformed/stretched components. Something I struggled with in my last surface tessellation scripts. Of course what you see here is...more or less wires with no components, this is how I personally subdivide surfaces.<br /><br /><i>[There are many ways to subdivide a surface. one way is to break it up with points evaluating the nurb* surface with a loop, another way is what i'm testing now breaking up a surface with wires, divide for points and then afterwards tessellating it. In my mind I feel this helps increase my chances of controlling the shape/size of my components.] </i><br /><br />Next time I'll populate the surface for you, even though this is horribly over done I'm happy to have figured my own way of creating this. In the beginning, we all recreate the wheel at one point in our lives. Its what we do afterwards that sets us apart. Too next time!</span><div style="text-align: center;"><a href="http://www.flickr.com/photos/34165355@N04/5720146024/" title="2[Uniform]Tesselation_V1.1 by Peter.Ngu, on Flickr"><img src="http://farm4.static.flickr.com/3521/5720146024_bfa41f27c7.jpg" width="400" height="400" alt="2[Uniform]Tesselation_V1.1" /></a></div><div style="text-align: center;"></div><div style="text-align: center;"><a href="http://www.flickr.com/photos/34165355@N04/5720146806/" title="3[Uniform]Tesselation_V1.1 by Peter.Ngu, on Flickr"><span class="Apple-style-span" style="color: rgb(0, 0, 0); -webkit-text-decorations-in-effect: none; "></span></a><a href="http://www.flickr.com/photos/34165355@N04/5720146806/" title="3[Uniform]Tesselation_V1.1 by Peter.Ngu, on Flickr"><img src="http://farm3.static.flickr.com/2136/5720146806_d463bc5cc8.jpg" width="400" height="400" alt="3[Uniform]Tesselation_V1.1" /></a></div>Pnguyenhttp://www.blogger.com/profile/09915500326976085978noreply@blogger.com0tag:blogger.com,1999:blog-3814673653829803157.post-681632563784530472011-05-09T14:34:00.000-07:002011-05-09T15:03:11.031-07:00Phenomena...<span class="Apple-style-span" >phe·nom·e·non,<br />1:a fact, occurrence, or circumstance observed or observable.<br />2:something that is impressive or extraordinary.<br />3:a remarkable or exceptional person; prodigy; wonder.<br /><br />when speaking about :Phenomena: what is it? is it what we see and what we can experience? yes and no, but thats too simple...its to clean and meaning less to me.<br /><br />I was asked this question awhile back from a professor in college, At the time I told her it was an special experience relative to a person, that something magical happened. She looked at me and told me bluntly "no, thats not it..." Maybe I was romanticizing about it too much and strayed off to something else.<br /><br />Thinking about it now again while on a car ride to orleans, I realized I was dead on the mark. :Phenomena: was just that. An magical experience, An magical experience of complete awareness. Its the brief period of time you are completely aware of your surroundings, people, event and sometimes even your own body (some might understand this outer being feeling...) usually creating a memory forever ingrained into your head. Every moment you can remember is a phenomena that has struck you important or extraordinary.<br /><br />So how do we achieve these moments or memories? How do we create a :phenomena:?<br />well we obviously have books on theory, design, patterns, architecture now [1:] but how we truly get into "people"s minds would be that "wow" factor which is usually gaged by what is trendy nowadays. The initial hit will make people remember it, but its the details in your design that will keep designers coming back. "the details" I will leave open to your interpretation...since I am not here to tell you how to design, its just not my job....</span>Pnguyenhttp://www.blogger.com/profile/09915500326976085978noreply@blogger.com0tag:blogger.com,1999:blog-3814673653829803157.post-62587998559077847872011-03-08T22:22:00.000-08:002011-03-08T22:40:54.700-08:00Tessellation.Fold(s)_v1.<a href="http://www.flickr.com/photos/34165355@N04/5510962029/" title="1TesselationFolds_v1 by Panguyen FunTography!, on Flickr"><img src="http://farm6.static.flickr.com/5137/5510962029_87daf4386b.jpg" width="400" height="400" alt="1TesselationFolds_v1" /></a><br /><span class="Apple-style-span">Here you are.<br />I'm sure most were starting to wonder...will Peter ever leave curves?<br />This exercise studies tessellation(obvious...). But not any regular old tessellation, something more interesting dealing with depth and hinting at structure. </span><br /><br /><a href="http://www.flickr.com/photos/34165355@N04/5511559920/" title="2TesselationFolds_v1 by Panguyen FunTography!, on Flickr"><img src="http://farm6.static.flickr.com/5219/5511559920_40c1656db4.jpg" width="400" height="400" alt="2TesselationFolds_v1" /></a><br /><br /><span class="Apple-style-span">Inspired by origami, I decided to script a common folding pattern to see the process on how to create the geometry digitally. Second step for me will be how to control my tessellation to keep it from distorting too much. Third one (which is most interesting) is if at the end I can flatten the geometry into one sheet for laser cutting and fold it into shape....only time will tell, and I'm couple days away from flying off to Paris....hope to update soon!.</span><br /><br /><a href="http://www.flickr.com/photos/34165355@N04/5511559072/" title="3TesselationFolds_v1 by Panguyen FunTography!, on Flickr"><img src="http://farm6.static.flickr.com/5298/5511559072_4fd45f6408.jpg" width="400" height="400" alt="3TesselationFolds_v1" /></a>Pnguyenhttp://www.blogger.com/profile/09915500326976085978noreply@blogger.com0tag:blogger.com,1999:blog-3814673653829803157.post-4452167201898875642011-02-20T13:18:00.000-08:002011-02-20T13:59:44.698-08:00Radial_(Rnd)Expansion_v1.<a href="http://www.flickr.com/photos/34165355@N04/5462391419/" title="Radial_(Rnd)Expansion_v1. by Panguyen FunTography!, on Flickr"><img src="http://farm6.static.flickr.com/5098/5462391419_a4c4bc0b4a.jpg" width="400" height="400" alt="Radial_(Rnd)Expansion_v1." /></a><br /><br /><span class="Apple-style-span">This is it, my last Vb script I'll be writing for fun. I have officially switched over to IronPython, since now maya is also using it as part of their melscript. (yay!)<br /><br />In this script I looked into working with vectors (believe it or not) to control the direction of the expansion. its a pretty simple script, basically it takes a circle, divides it into points and then creates a line ready to expand outwards via copy.<br /><br />:Color is starting to become a big thing in these scripts for me, so hopefully I'll start to make some really interesting connections and figure out a combination that really speaks to me.</span>Pnguyenhttp://www.blogger.com/profile/09915500326976085978noreply@blogger.com2tag:blogger.com,1999:blog-3814673653829803157.post-20615278112747709602011-01-26T21:27:00.000-08:002011-01-26T21:59:52.820-08:00Casestudies_v1.<span class="Apple-style-span"><a href="http://www.flickr.com/photos/34165355@N04/5391746241/" title="Casestudies_v1. by Panguyen FunTography!, on Flickr"><img src="http://farm6.static.flickr.com/5217/5391746241_ec914d570d.jpg" width="400" height="400" alt="Casestudies_v1." /></a><br /><br /></span><span class="Apple-style-span"><span class="Apple-style-span"><span class="Apple-style-span">Ok. I'll lets be realistic, I'm not in studio and all the scripts thought of have been written. What I'm really doing is beating a dead horse, making something pretty and trying to gain some insight on computation while doing it.<br /><br />So here I present you Circles! its all the about the color. ;D<br /><br />Things studied/developed,<br /><br />:Cases<br />:rhino.commands</span><br /><br /><span class="Apple-style-span">'script portion<br />+++++++++++++++++++++++++++++++++++++++++++++<br />ColorChoice = CInt(Rnd*4)<br /><br /> do while ColorChoice = prevCC<br /><span class="Apple-tab-span" style="white-space:pre"> </span>ColorChoice = CInt(Rnd*4)<br />loop<br /><br /> Select Case ColorChoice<br /><span class="Apple-tab-span" style="white-space:pre"> </span>Case 0<br /><span class="Apple-tab-span" style="white-space:pre"> </span>Rhino.CurrentLayer("red")<br /><span class="Apple-tab-span" style="white-space:pre"> </span>Case 1<br /><span class="Apple-tab-span" style="white-space:pre"> </span>Rhino.CurrentLayer("yellow")<br /><span class="Apple-tab-span" style="white-space:pre"> </span>Case 2<br /><span class="Apple-tab-span" style="white-space:pre"> </span>Rhino.CurrentLayer("blue")<br /><span class="Apple-tab-span" style="white-space:pre"> </span>case 3<br /><span class="Apple-tab-span" style="white-space:pre"> </span>Rhino.CurrentLayer("green")<br /><span class="Apple-tab-span" style="white-space:pre"> </span>case 4<br /><span class="Apple-tab-span" style="white-space:pre"> </span>Rhino.CurrentLayer("white")<br />End Select</span></span><br /></span>Pnguyenhttp://www.blogger.com/profile/09915500326976085978noreply@blogger.com0tag:blogger.com,1999:blog-3814673653829803157.post-23157143905368384592011-01-22T11:04:00.000-08:002011-01-22T11:49:52.664-08:00Branch(s).ing[z]_v1.<a href="http://www.flickr.com/photos/34165355@N04/5378766124/" title="1_Branch(s).ing[z]_v1. by Panguyen FunTography!, on Flickr"><img src="http://farm6.static.flickr.com/5087/5378766124_e980120f11.jpg" width="400" height="400" alt="1_Branch(s).ing[z]_v1." /></a><br /><span class="Apple-style-span">I'll be honest, this is probably the easiest script to write.<br />I'm no code expert but this is a kick start to hopefully a exciting future.<br />keep in touch and you'll hopefully see some fun/interesting things on here.<br /><br />Things studied/developed,<br /><br />:looping and storing arrays<br />:color gradient<br /></span><br /><a href="http://www.flickr.com/photos/34165355@N04/5378165977/" title="2_Branch(s).ing[z]_v1. by Panguyen FunTography!, on Flickr"><img src="http://farm6.static.flickr.com/5127/5378165977_2140c534c5.jpg" width="400" height="400" alt="2_Branch(s).ing[z]_v1." /></a><br /><br /><span class="Apple-style-span">A sample of code will be added soon.</span>Pnguyenhttp://www.blogger.com/profile/09915500326976085978noreply@blogger.com0tag:blogger.com,1999:blog-3814673653829803157.post-90304009396902646302010-09-20T14:30:00.000-07:002011-02-20T13:57:51.971-08:00Sukkah City - trial and error<div><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://farm5.static.flickr.com/4083/5008846729_df914395c0.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 333px; height: 500px;" src="http://farm5.static.flickr.com/4083/5008846729_df914395c0.jpg" border="0" alt="" /></a></div><div><span class="Apple-style-span"><span class="Apple-style-span" style="font-size: small;">I was given a chance to work with THEVERYMANY as an intern on their Sukkah city competition after they had won, the project contained:</span></span></div><div><br /></div><div>49,722 holes</div><div>25,000 rivets</div><div>10,420 text</div><div>5,257 unique parts</div><div>120 hours of CNC</div><div>60 sheets of walnut veneer</div><div><br /></div><div>Half of it being coordinated/built by yours truly. ;P</div><div>Due to the nature of this type of competition research and development was rushed and the need to produce halted further research time needed to study strengths and weakness of material used "Veneer".</div><div><br /></div><div>We had divided the Sukkah into several parts for construction purposes. Assembly took place and as we added on layers, as the increase of weight steadily grew we could slowly see the feet buckle. After putting on the second to last part, the feet remained the same and we were confident that the sukkah would last the competition.</div><div><br /></div><div>The design had succeed in almost every aspect we needed to think about except transportation. The ride on a flatbed truck over Manhattan bridge turned out to be too much for the Sukkah and when it had arrived it had collapsed onto itself.</div><div><br /></div><div>This was a good lesson to learn but quite a hard one to swallow.</div><div>So I'm going to grab a beer see you all again.</div><div><br /></div><div><a href="http://theverymany.com/constructs/10-sukkah/">THEVERYMANY</a></div>Pnguyenhttp://www.blogger.com/profile/09915500326976085978noreply@blogger.com0tag:blogger.com,1999:blog-3814673653829803157.post-48947848206750885952010-04-25T12:29:00.000-07:002010-04-25T12:44:19.410-07:00Plastic Wall System<div style="text-align: center;font-family:trebuchet ms;"><span style="font-size:85%;">A project that my classmates and I put together...it was quite an effort...<br /><br /><a href="http://www.flickr.com/photos/34165355@N04/4552118206/" title="Plastic Layers by Panguyenuwm, on Flickr"><img src="http://farm2.static.flickr.com/1117/4552118206_0fb257ce3d.jpg" alt="Plastic Layers" height="500" width="333" /></a><br /><br /><a href="http://www.flickr.com/photos/34165355@N04/4552112852/" title="Plastic Wall System by Panguyenuwm, on Flickr"><img src="http://farm4.static.flickr.com/3403/4552112852_250d61d183.jpg" alt="Plastic Wall System" height="500" width="333" /></a><br /><br /><a href="http://www.flickr.com/photos/34165355@N04/4552139668/" title="Plastic Wall System by Panguyenuwm, on Flickr"><img src="http://farm3.static.flickr.com/2309/4552139668_a757eb81ac.jpg" alt="Plastic Wall System" height="283" width="500" /></a><br /><br />We were able to obtain the best of both worlds in this project...the idea of infinite variability through digital methods, A mold that could form any variable and then a quick build system.<br /><br /></span></div>Pnguyenhttp://www.blogger.com/profile/09915500326976085978noreply@blogger.com0tag:blogger.com,1999:blog-3814673653829803157.post-4992624030929795892010-03-29T17:12:00.000-07:002010-03-29T17:15:13.862-07:00White Wall?<div style="text-align: center;"><span style="font-size:85%;"><span style="font-family:trebuchet ms;">A scripting project dealing with 2 variables and 2 directions.</span></span><br /><br /><a href="http://www.flickr.com/photos/34165355@N04/4474257493/" title="White Wall by Panguyenuwm, on Flickr"><img src="http://farm5.static.flickr.com/4031/4474257493_44ce5f20ea.jpg" alt="White Wall" height="333" width="500" /></a><br /><br /><a href="http://www.flickr.com/photos/34165355@N04/4474257115/" title="White Wall by Panguyenuwm, on Flickr"><img src="http://farm5.static.flickr.com/4031/4474257115_18b98e0438.jpg" alt="White Wall" height="333" width="500" /></a><br /><br /><a href="http://www.flickr.com/photos/34165355@N04/4475032790/" title="White Wall by Panguyenuwm, on Flickr"><img src="http://farm5.static.flickr.com/4019/4475032790_ecc01cf453.jpg" alt="White Wall" height="500" width="333" /></a><br /><br /><span style="font-size:85%;"><span style="font-family: trebuchet ms;">"Come back in a few days and see the Red wall."</span></span></div>Pnguyenhttp://www.blogger.com/profile/09915500326976085978noreply@blogger.com0tag:blogger.com,1999:blog-3814673653829803157.post-67728445438610280182010-01-29T20:10:00.000-08:002010-01-29T20:33:30.903-08:00Spackle Magic<span style="font-size:85%;"><span style="font-family:trebuchet ms;">I have started having issues with Spackling....how troublesome the material assigned to me....I started out forming it through presses, and after seeing a previous example done a year and a half ago I decided to avoid extruding Spackle.</span> <span style="font-family:trebuchet ms;"><br /><br />The question that I decided to focus on was "how can Spackle hold light?" (its a window installation after all) I have noticed is that when Spackle is thin enough, it can glow when the light hits it. The light then also shows imperfections in the Spackle compound I have created.</span> <span style="font-family:trebuchet ms;"><br /><br /><br /></span></span><div style="text-align: center;"><span style="font-size:85%;"><span style="font-family:trebuchet ms;">These are the first series of my results.</span></span><br /></div><br /><div style="text-align: center;"><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcbGNMDrVuVNTfZ6WnzQ1x9STGKOK0_PLoSeFiSmFBrWgIhxaHz8iTaRTU5J6GqBTg9A1BWX5pgL9jtRR06JeezZu_PSNtU3RejdA4Z8b5QC_XCQeoaFA2s29JjY2S4WTiFc5qjmwaNg/s1600-h/Natural.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 214px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcbGNMDrVuVNTfZ6WnzQ1x9STGKOK0_PLoSeFiSmFBrWgIhxaHz8iTaRTU5J6GqBTg9A1BWX5pgL9jtRR06JeezZu_PSNtU3RejdA4Z8b5QC_XCQeoaFA2s29JjY2S4WTiFc5qjmwaNg/s320/Natural.jpg" alt="" id="BLOGGER_PHOTO_ID_5432383750937052562" border="0" /></a><span style="font-size:85%;"><span style="font-family:trebuchet ms;">Spackle Under Natural Light</span></span><br /></div><br /><br /><br /><div style="text-align: center;"><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaiJhivauF8KP5YZTtIPibKQmF-9tQQe2mnKIwLeo0QeuOOxZ-rovlGrijTCuZpXOpCEmeUiDnnF5QYCTNN7OcHHpRGzp1TNHS_RN2CEFQqInbtpt-_qpWFpjEJuNfnwupGwOh4sOM8g/s1600-h/Under+light.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 214px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaiJhivauF8KP5YZTtIPibKQmF-9tQQe2mnKIwLeo0QeuOOxZ-rovlGrijTCuZpXOpCEmeUiDnnF5QYCTNN7OcHHpRGzp1TNHS_RN2CEFQqInbtpt-_qpWFpjEJuNfnwupGwOh4sOM8g/s320/Under+light.jpg" alt="" id="BLOGGER_PHOTO_ID_5432383743875150466" border="0" /></a><span style="font-size:85%;">Spackle On a Lamp</span><br /></div><br /><span style="font-size:85%;"><br /><span style="font-family: trebuchet ms;">"For more information on what the class and I are working on check out the </span><a style="font-family: trebuchet ms;" href="http://microcosmstudio.blogspot.com/">BLOG</a><span style="font-family: trebuchet ms;">!"</span></span>Pnguyenhttp://www.blogger.com/profile/09915500326976085978noreply@blogger.com0tag:blogger.com,1999:blog-3814673653829803157.post-91431013162474124862010-01-09T11:08:00.000-08:002010-01-09T11:28:55.697-08:002010 American Culture Center<span style="font-size:85%;"><span style="font-family:trebuchet ms;">This project is located in Madrid, Spain. Due to its site in a residential environment the program has split vertically opening up a public plaza space in the middle. The space is sandwiched between a gallery space above and auditorium space below. The center has a grand staircase that provides the main vertical circulation. Connected to the center also is a restaurant and a small cafe shop located above it.<br /></span><br /><span style="font-family:trebuchet ms;">But this project has brought up an interesting question, how can we depict cultural aspects in a buidling? (I don't believe red brick and American flags are enough...)<br /></span><br /><span style="font-family:trebuchet ms;">"Another designer can figure out connections after being lectured about it, but how do we achieve the same understanding for people outside the field when were not there to talk about it?"</span></span><br /><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivJQnCKj19j0U9BRaPnxFXlQf53L2sqvN47u29MsWXkRGnhyLFd2XACaL64NRc8tLEJR3zEzcjOpdwtIfnTvkMvgYy6fio4niQifG4Z-4lmWNZi3-6lI0i_yscJmq_t-PVQ7mvyzE2Yw/s1600-h/Pano+3+Final.jpg"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 290px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivJQnCKj19j0U9BRaPnxFXlQf53L2sqvN47u29MsWXkRGnhyLFd2XACaL64NRc8tLEJR3zEzcjOpdwtIfnTvkMvgYy6fio4niQifG4Z-4lmWNZi3-6lI0i_yscJmq_t-PVQ7mvyzE2Yw/s320/Pano+3+Final.jpg" alt="" id="BLOGGER_PHOTO_ID_5424820567144685826" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7x3SBsCneC_J_14ESjm88Z60tpdYX366mwpZhhyphenhyphenbavMsk-UfOsNbI4yYT05TmRyvbTA6-do_maFoBUgMv0GXNwTYJAxQIdHfkjyl4loC8_y-ccttoJPD7JqREEGqPlSGKQbwchfEk4w/s1600-h/Pano+2+Final.jpg"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 176px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7x3SBsCneC_J_14ESjm88Z60tpdYX366mwpZhhyphenhyphenbavMsk-UfOsNbI4yYT05TmRyvbTA6-do_maFoBUgMv0GXNwTYJAxQIdHfkjyl4loC8_y-ccttoJPD7JqREEGqPlSGKQbwchfEk4w/s320/Pano+2+Final.jpg" alt="" id="BLOGGER_PHOTO_ID_5424820562530927554" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPSKJnmIXuZBWpADidPpaU2t19Sm5utflYR-aSZ0bzpZe9viAHQFPxKSNrPWJ6D1DsbDFzGF-hNqgueyrDFZNN5Me4Usy3AJMBl9O37voXvzemJpJ4u0tR53AsXbu64UDGalu7xyvryg/s1600-h/Long+Section+Final+Real.jpg"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 90px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPSKJnmIXuZBWpADidPpaU2t19Sm5utflYR-aSZ0bzpZe9viAHQFPxKSNrPWJ6D1DsbDFzGF-hNqgueyrDFZNN5Me4Usy3AJMBl9O37voXvzemJpJ4u0tR53AsXbu64UDGalu7xyvryg/s320/Long+Section+Final+Real.jpg" alt="" id="BLOGGER_PHOTO_ID_5424820560563277010" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfb667iFDI33cKRJS1cT5ugv7C75EVr9VCiJghyphenhyphen0EdCZk1y0HfcMzwWNk8bDkq7dLpsNYxZ4slztkndf6cCn0ty821hqAv45Qtozsy95Kzh5XjjXqsy3vboCWirWw7QU2JHJ2Q9chmbw/s1600-h/Short+Section+Real.jpg"><img style="margin: 0pt 10px 10px 0pt; 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float: left; cursor: pointer; width: 320px; height: 170px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWtus9V1FIp9Pgk-63VxrUeUMj_35zY0N3vCCuIJ6zF1WSTva0zMDchlGTaU9MHDzBqrk2l-nQXwJVwf6OmT78e_u1PBpIfKtfp_qisq713EETE-rNSE6aJAr7HBGC7eWv04klYpTI9g/s320/Cafe+Final.jpg" alt="" id="BLOGGER_PHOTO_ID_5424819432130716658" border="0" /></a><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrjP8cXZ13sy0YxfKm11vfEXhKkQZqUvZKv_WLacdS3CeuAkPvi2hyn-P6CZk38fvOVL1dq2jXHHwghOqRn9M52P0QOTFmK26wMPn2YgB8PuTIoULKJvwlngZUjaw1AeSSmA_5e25Tgg/s1600-h/Pano+4+Final.jpg"><img style="margin: 0pt 10px 10px 0pt; 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float: left; cursor: pointer; width: 320px; height: 106px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPe7muC2Polm1hcItz9oJ9g1loLzfkrRDaFQZ4I5tZpkCaF-nDslKL4R5rABv8dNsGee3TDDE1r4xpu3cIjr7cPycWI34TvIXNqTz0hEu0lSR05tHnepSTB4pySrfm-jSDJJg-s_sreg/s320/Short+Elevation+Final.jpg" alt="" id="BLOGGER_PHOTO_ID_5424819420091634658" border="0" /></a>Pnguyenhttp://www.blogger.com/profile/09915500326976085978noreply@blogger.com0