Saturday, December 28, 2013

Erosion

erosion:

you get a thought or inspiration from the internet you develop an method to achieve it. This was a late night internet bing looking at sand art months ago. The artist forgotten at this point created a beautiful faceted art and using an air brush eroded the sand away to reveal the layers behind the surface. Such a simple method but with such amazing results. With that I mimic'd that processes digitally in rhino, no complex code no fancy tricks just simple nurb manipulation and contouring commands and you get an amazingly simple but elegant texture on your surface. 

Thursday, January 3, 2013

Patterning with Agents.

[A]logicPattern:v1 

hihi, sorry for never posting the results and final of my wire bender...I hit a snag with the holidays and the power supply breaking.... :(  since i'm back in home for the holidays there won't be any real development on the wirebender until I get back and some extra cash. but rest assure, wirebender 2.0 will come alive as soon as I start school again!!! Anyway, I posted a new image above to show what i've been working on lately, some geometry that will hopefully incorporate the wire bender i've put together. the pattern is based on agents moving between two ends within a set boundary. I've always been interested in agents and the graphics they produce, but i've rarely seen architecture built from them outside of what some young architectural firms are proposing today. 

the agents in the pattern basically flow to one end to the other, and when doing so checks where other agents are so forth. But instead of letting the agent flow continuously, I allow them to stop, adding a new agent at the end to continue the flow. this allows for pieces to stay within a given material standard. New agents are also added in when neighboring agents start to roam too far away.

the end results in a nicely patterned surface, just to clearly show the individual flows, I highlighted them in different colors, in no particular order or arrangement just my own aesthetics.



Monday, November 19, 2012

Wire Bender - The Pains and Progress

Its been a personal hell, and i have yet to finished what i sought out to do.....
after 3 weeks of custom parts, and electrical drawings and learning,
Here's a tease of what i've been working on lately.

My Wire bender based off of Pensa's DI-WIRE

when its finished i'll show the final picture of what it looks like and hopefully an image of the products it can produce...

oi..until then.

and yes, I do all my work on that little laptop. :D

Sunday, January 29, 2012

Building on failure.

     As you can assume from what my title says, I have failed to produce a working prototype. Due to problems with the wood I bought off of craigslist and well my overly optimistic mindset :p What happened here? I realized after the fact that I was not so much fighting with the wood but with the glue that binds it together....So cracks broke out in the middle of the surface eventually causing the joint to break as well. I also have to rethink the joint....obviously the nuts and bolts are just a stand in for a clean post screw. A new design might work with laminating two 1/16 veneer sheets together but i'll have to test that next time i'm back with design fugitives.


A_Tbl Mock_up
Single component - Broken components not shown


     So coming back to LA with thoughts on how to bend ply wood I quickly applied a my revised thoughts (starting simple) to a case study for school. Here I took 1/8 veneer with all the wood grain going the same direction (of course by itself was very flimsy and weak). So this time around I went with laminating it with a vacuum bag removing the issues with the glue. Believe it or not, this 1/8" inch veneer can bend further than the previous 1/8" I had bought off of craigslist....so understand your laminated woods....


O_14 laminated_mockup
O_14 tower: Jesse Reiser

     The end resulted in a very strong surface, of course it is not a closed shape...so its weak in one direction (close it and you should be good). Otherwise its exactly what I would have needed to build my prototype months ago....


Key things I've learned from this:
     1: Its harder to bend plywood then just making it.
     2: 5ply will crack less then 3 ply due to large differences in core thickness.
     3: Vacuum bags works on dynamic surfaces. (go buy one)
     4: And Perfect Grayish white paint is hard to get....

Wednesday, December 7, 2011

A-Periodics to A-Tile

Further development lead me to push a small[2] set of tiles to grow and form something new. As you can see the system creates spheres in space, but what i'm truly interested in was the connections created between the spheres. (The entire thing has a nice transformer aesthetic too!!.)


A-Tiles_1
A-Tile:


Thoughts:
When I started this project I was interested in Aperiodic tiling, but trying to stay away from whats been done I started to push a different way to connect tiles (mock ups hopefully this break!) and a strategy to make this entire system structural. Understanding that load is obviously a factor, the entire system has been revamped to have clean/ clear connections, the system normally wants to connect at what seems like 90 to 45 degree angles which causes a lot of issues not only in connecting pieces to one another but from my miniature models structural problems with load. Of course this is all speculation, but after manipulating the model for weeks I refined it to a point where my components when joined [4] could hold up more than 20lbs. This is looking good....now lets hope a 1 to 1 scale mock up is easy to bend....

A-Tiles_2
Transition Moment:

A-Tiles_3
Atmospheres: there are 3 types of interior spaces.


If your interested in more images of the overall/details of the project feel free to click on the images, they will take you to my Flickr account!

Friday, November 25, 2011

A-periodics v1.

Hey all, its been awhile since I last updated you on my thoughts...sorry life has been busy.

Anyway here is an example of A-periodic Tiling/Packing. I'll be honest, I was seduced/introduced to this type of tiling while working with Marc Fornes & THEVERYMANY. Sadly for me I was never given the opportunity to work on any projects related to these tiles....well until now.

"Let me first say I do my best not to copy what he's done...but after testing this tiling out i've found it hard to define my own "unique" tile. he's done too many different types...SO I started testing different types of orientation/configuration of the tiles inside and what geometry one tile consist of. One difference is that I don't quite need all the left handled tiles....we'll talk about after I finish my new sets of prototypes!"

Project 3 at UCLA: Bending space.

2[D]Aperiodics:v1
Cluster *clean connections...but only for one set so far...


1[D]Aperiodics:v1
Cluster4

What does this mean? well...this is about research/development and not about experience....yet hinting about experience these pockets contain a good opportunity for people to start occupying different types of spaces.

[Next developments I still need to update you on are Voxels/Recursive logic and twisted grids.! oh my!]

Friday, July 15, 2011

[Uniform]Tessellation_v1.2

...So finally a continuation of what I started months ago. I've been sidetracked with moving and so forth so work has been a bit slow. Earlier in the month Nicholas Reiter invited me to help him with a competition, after talking with the team I found a chance to further explore the logic in how to make uniform or at least controlled...tessellation on dynamic surfaces.. Over all..I failed...

01_Uniform_TesselationV1_2
Aqua:skin | Lines: Guidelines | White: Structure
"If you look closely you notice that the pattern is consistent overall. (not perfect.)"

02_Uniform_TesselationV1_2

The problem lies in when surfaces pinch or tighten, I have yet to spend the time needed to develop a way to reduce or add the amount of tessellation needed to populate the surface as it changes in width...