Friday, July 15, 2011

[Uniform]Tessellation_v1.2

...So finally a continuation of what I started months ago. I've been sidetracked with moving and so forth so work has been a bit slow. Earlier in the month Nicholas Reiter invited me to help him with a competition, after talking with the team I found a chance to further explore the logic in how to make uniform or at least controlled...tessellation on dynamic surfaces.. Over all..I failed...

01_Uniform_TesselationV1_2
Aqua:skin | Lines: Guidelines | White: Structure
"If you look closely you notice that the pattern is consistent overall. (not perfect.)"

02_Uniform_TesselationV1_2

The problem lies in when surfaces pinch or tighten, I have yet to spend the time needed to develop a way to reduce or add the amount of tessellation needed to populate the surface as it changes in width...