Sunday, May 22, 2011

Tiling Patterning.

110521_Tile_Patterning_Scale/Test

heres a start to what may be something interesting, well I hope... I've taken a break from Tessellation...to get some "real" work down. This is to start the conversation about what to do with the Subway stations in New York. A documentation of the logic behind the design and a way for me to compile the process of how it came to be.

This Tiling of course is one of many different renovation, preservation, and accentuations on the project.

John, Luca and I have been talking a lot about Preservation and Acknowledging the beauty of the subway stations, but how do we achieve not only spreading awareness on the materials and design of the subway station but further push the design for the future with out throwing away the roots that makes the station what it is.

As this starts to develop further i'll fill you in what the thoughts behind this are, until then!


PS: the color is just a way to start thinking about not only pattern but dept.

heres a link to the subseries

Saturday, May 14, 2011

[Uniform]Tessellation_v1.1

1[Uniform]Tesselation_V1.1

So here we have it, Uniform divisions on a dynamic surface. With these wires I should no longer fear deformed/stretched components. Something I struggled with in my last surface tessellation scripts. Of course what you see here is...more or less wires with no components, this is how I personally subdivide surfaces.

[There are many ways to subdivide a surface. one way is to break it up with points evaluating the nurb* surface with a loop, another way is what i'm testing now breaking up a surface with wires, divide for points and then afterwards tessellating it. In my mind I feel this helps increase my chances of controlling the shape/size of my components.]

Next time I'll populate the surface for you, even though this is horribly over done I'm happy to have figured my own way of creating this. In the beginning, we all recreate the wheel at one point in our lives. Its what we do afterwards that sets us apart. Too next time!
2[Uniform]Tesselation_V1.1
3[Uniform]Tesselation_V1.1

Monday, May 9, 2011

Phenomena...

phe·nom·e·non,
1:a fact, occurrence, or circumstance observed or observable.
2:something that is impressive or extraordinary.
3:a remarkable or exceptional person; prodigy; wonder.

when speaking about :Phenomena: what is it? is it what we see and what we can experience? yes and no, but thats too simple...its to clean and meaning less to me.

I was asked this question awhile back from a professor in college, At the time I told her it was an special experience relative to a person, that something magical happened. She looked at me and told me bluntly "no, thats not it..." Maybe I was romanticizing about it too much and strayed off to something else.

Thinking about it now again while on a car ride to orleans, I realized I was dead on the mark. :Phenomena: was just that. An magical experience, An magical experience of complete awareness. Its the brief period of time you are completely aware of your surroundings, people, event and sometimes even your own body (some might understand this outer being feeling...) usually creating a memory forever ingrained into your head. Every moment you can remember is a phenomena that has struck you important or extraordinary.

So how do we achieve these moments or memories? How do we create a :phenomena:?
well we obviously have books on theory, design, patterns, architecture now [1:] but how we truly get into "people"s minds would be that "wow" factor which is usually gaged by what is trendy nowadays. The initial hit will make people remember it, but its the details in your design that will keep designers coming back. "the details" I will leave open to your interpretation...since I am not here to tell you how to design, its just not my job....